Super Mario Land 2: 6 Golden Coins
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Game Boy
Release date Flag of Japan October 21, 1992
Flag of USA November 1, 1992
Flag of Europe January 28, 1993
Genre 2D Platformer
Rating(s) ESRB: Everybody (E)
Mode(s) 1 player

Super Mario Land 2: 6 Golden Coins is a popular Player's Choice Game Boy video game. It is the sequel to its more popular predecessor, Super Mario Land,[1] and also marks the debut of Wario, a character who would quickly become one of the main characters of the Mario series. Like its predecessor, Shigeru Miyamoto was not involved in the making of this game. Rather, the game was produced by the late Gunpei Yokoi.



The plot (which takes place directly after the first Mario Land game) sees Mario returning to his estate after rescuing Princess Daisy only to find that it has been taken over by an old enemy, Wario while he was in Sarasaland. The six golden Coins (Mario's keys to the castle) were spread throughout Mario Land, and the game revolves around Mario traveling across his estate to collect the coins, then defeating Wario and regaining his castle.

The game begins with a simple "tutorial" level to help the player learn the controls of the game. After this is completed, the player must travel through seven different "zones" to collect the coins:

And finally, he must enter his own castle and defeat Wario.

Each zone (besides the castle) features multiple levels.


In many ways this game was closer to the original Super Mario Bros. than its predecessor. The previous game included a few vehicle levels that put Mario at the wheel of a plane or submarine; these are removed in this game and replaced with the more traditional underwater levels (Mario's space travel is actually a version of the underwater levels, with the same principles). The games power-ups are a bit of a variety: the Super Mushroom and the Fire Flower perform their usual ability. There is also a Carrot which transforms him into Rabbit Mario. The Starman turns Mario invincible, but instead of jumping up and down erratically, it stay still on the ? Block. Defeating one-hundred enemies will cause a Starman to fall down to Mario. Collecting coins allows you to play a roulette-type game where you can earn lives; this is different from other games where collecting one-hundred coins earns a 1-up. The graphics are also notably more advanced than Super Mario Land, although all colors are still in black and white. Mario is portrayed by an actual sprite instead of block pixels.

The game is one of the first Mario games to have two different difficulty levels. The level can be chosen by picking Mario's size with the Select button before picking which file to save to.

If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.

The games enemies appear to have been translated much better than the first Super Mario Land, as its enemies include Goombas and Koopas, as opposed to the first games Chibibos and Nokobons.

Like Super Mario World, the game's locations can be traveled to and from by an overworld map. This gives rise to a few secrets, including "shortcuts" which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives.


Common enemiesEdit

Tree ZoneEdit

Macro ZoneEdit

Pumpkin ZoneEdit

Mario ZoneEdit

Turtle ZoneEdit

Space ZoneEdit

Wario's CastleEdit


Sequels & PrequelsEdit

After the introduction of Wario (who quickly became popular) the Super Mario Land series shifted its attention to him. The next game, Wario Land: Super Mario Land 3, featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled Wario Land II, thus making Wario Land the final entry in the Super Mario Land series.

Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, Mario Vs. Wario, Wario was said to have been one of Mario's friends when they were both children. However because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both Super Mario Land and Super Mario Land 2: Six Golden Coins).

References to Other GamesEdit

  • Super Mario Land - A sequel of this game. It is also revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in Space Land implying a connection between the two.
  • Super Mario World - Many enemies in this game return here.

Beta ElementsEdit

Main article: Super Mario Land 2: 6 Golden Coins/Beta elements


Main article: Super Mario Land 2: 6 Golden Coins/Glitches

References in Later GamesEdit


  • There is an easy way to avoid losing all the player's golden coins even if the player loses all of their lives. Simply reset the game before the "Game Over" screen appears, and the player will restart the game right before he enters the level in which the player lost their last life.
  • If the player loses a life in a level they have already completed, it is possible to exit the level by pressing Start + Select (even when the death animation is playing) without actually losing any lives.
  • On the File Select screen, if the player is deleting a file, Mario will transform into Bomb Mario.
  • The music for this game was done by Kazumi Totaka. If the player waits on the Game Over screen for 2 minutes and 30 seconds, Totaka's Song will play.
  • This is the first Mario game to feature a stage with an outer space setting.
  • This is the second Super Mario title (with Super Mario Land being the first) to not include Luigi, nor make a single reference to him.
  • This is the second game to feature a completely different Starman theme the first being Super Mario Land.


Main article: Super Mario Land 2: 6 Golden Coins/Staff


  1. Super Mario Land and Super Mario Land 2 sales comparison